- Lecture-Scribe assignment is now available. Scribes will be updated at the beginning of the week.
- Some projects ideas are shared. Check Piazza.
- Problem set 1 is available (few additions/edits may be made later). Don’t send us solutions, these are for your practice only.
- Midterm exam is on September 22, 2017, from 1-3 PM in KD 101. It will be a closed book/notes exam.
- Midterm: questions, selected solutions.
- No class on Oct 27, 2017 — Antaragni Friday!
- Problem set 2 is available (few additions/edits may be made later). Don’t send us solutions, these are for your practice only.
- Project submission template: tex, pdf. Details are available in the pdf — keep your report limited to 5 pages in that format. The deadline for submission of the reports is November 18 (the first day of end-sem exams).
- Final exam is on November 22, 2017, from 9.59-11.59 AM in KD 101. It will be a closed book/notes exam.
- Final: exam questions and one set of solutions.
- Presentation schedule: [Presentations limited to 15 min + 5 min questions and discussions]
Time: 2 – 3.30 PM on each day, Venue: KD 102.
All groups must be present for the entire period from 2 — 3.30 PM.
Nov 25 (Sat): Groups: (Gundeep, Divyanshu, Neeraj), (Gaurav, Amit, Mayank), (Dhawal, Anil, Ameya), (Sachin, Asim, Kunal)
Nov 26 (Sun): Groups: (Sandipan, Aayush, Souradeep), (Garima, Gaurav, Sudhir), (Piyush, Prakhar, Kaustubh), (Ankit, Pranav, Dheeraj)
“Game Theory and Mechanism Design” — Y. Narahari, World Scientific and IISc Press, paperback.
“Multiagent Systems“ — Y. Shoham and K. Leyton Brown, Cambridge University Press,
[Will be updated as the classes go along. Disclaimer: these scribed lecture notes resulted from a compilation from multiple other sources, e.g., books and other lecture notes.]
Important: Lecture-Scribe assignment.
Since this is a research-focused course, the course project is extremely important for developing new ideas and transforming them into workable solutions. It is seen that in doing a project, where a learner is required to either code a system or prove a result independently, s/he learns very intricate details of an idea or concept. A course project can be (a) completely a theoretical development, (b) completely a real-world application development, or (c) a mix of the previous two. All topics has to have a significant game-theoretic/mechanism design component — however there is no restriction on what the application area may be. It is a good idea to keep looking for ideas when different topics are discussed in the class — and if you have an idea that may be converted into a project, come and talk to me. Deadline for submitting the project proposals will be announced later.
This semester we will be using Piazza for class discussion. The system is highly catered to getting you help fast and efficiently from classmates, the TA, and myself. Rather than emailing questions to the teaching staff, I encourage you to post your questions on Piazza.